Introduction

About this manual

Behaviors are re-usable bundles of functionality that can be enabled or disabled on a per-content type basis. Examples might include:

  • A set of form fields (on standard add and edit forms)
  • Enabling particular event handler
  • Enabling one or more views, viewlets or other UI components
  • Anything else which may be expressed in code via an adapter and/or marker interface

You would typically not write a behavior as a one-off. Behaviors are normally used when:

  • You want to share fields and functionality across multiple types easily. Behaviors allow you to write a schema and associated components (e.g. adapters, event handlers, views, viwelets) once and re-use them easily.
  • A more experienced developer is making functionality available for re-use by less experienced integrators. For example, a behavior can be packaged up and release as an add-on product. Integators can then install that product and use the behavior in their own types, either in code or through-the-web.

This manual is aimed at developers who want to write new behaviors. This is a slightly more advanced topic than the writing of custom content types, and we will assume that you are familiar with buildout, know how to create a custom package, understand interfaces and have a basic understanding of Zope’s adapter concept.

Behaviors are not tied to Dexterity, but Dexterity provides behavior support for its types via the behaviors FTI property. In fact, if you’ve used Dexterity before, you’ve probably used some behaviors. Take a look at the Dexterity Developer Manual for more information about how to enable behaviors on a type and for a list of standard behaviors.

To learn more about how behaviors are implemented, see the plone.behavior package. This manual should teach you everything you need to know to write your own behaviors, but not how to integrate them into another framework.